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Cool little game. It took me a while to figure out how to do the frequencies correctly. There were a few that seemed to round down or up from the median value I found. As the other commenter said, I had no idea that the button allowed you to say yes or no. So I ended up getting the ending where you never hear signals again. I actually think I hit the button a couple extra times once trying to figure out how it worked. It's not clear what the aliens are saying either. So, you might want to work on being more clear on what the questions are that they're asking. Nice job nonetheless.

The frequencies have a forgiveness range so if it was say 10.500 you need to put it in between 10.400 and 10.600. It is overall meant to be vague what the aliens are saying as the goal is for players to hopefully want to explore more of the station for hints and by seeing other endings hopefully get a better idea what they are saying and discovering what 1 yes 2 no means is meant to be discovered as if you the player are discovering it in itself rather than the game straight up telling you. (Multiple button presses defaults to No) Thanks so much for playing!

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Interesting concept, it'd be nice to see it expanded on. And maybe do a version that doesn't specifically cater to the 'Exhausting Jam'. I managed to get 3 endings. I assume last one is about choosing yes/no correctly each time, but I wasn't sure about the criteria.

Some quick feedback:

  • I found the tutorial very unclear, I suggest rephrasing it or outright giving a full step-by-step example of how to do it. Also I did not even realize that the transmission button could send two messages. The '1 Yes 2 No' on cover was a bit  ambiguous.
  • You should let the player re-read tutorial without restarting game. Currently interacting with manual a second time just shows the cover.
  • Chart layout makes it slightly hard to read, maybe revise it or show the coordinates that mouse is hovering currently.
  • It would have been nice if there were more "events" (eg UFO flyby), even simple things like a bird flying by or sound of a wolf howling in distance.
  • Sound after transmission sent should be quieter, as well as, the static.
  • Tuning the frequency to was a little finicky, if that was intentional to mimic feel of using real dial (or for the Exhausting Jam) then it's fine but otherwise maybe make the slider longer.
  • Maybe add a few more things to interact with, even simple things like say turning a desk fan on/off.
  • Bug: One set of coordinates I received were wrong, and after manually stepping through all frequencies and then working backwards I found out that one of the x & y coordinates had been reversed. The screen showed X497 Y202 (16), but actual co-ords were suppose to be X202 Y497 (10).

Thanks for the feedback! This is an idea I had for a while and figured it would be a good time to make a prototype of it. If I were to take it a step forward, things like more interaction and events like ambient noise from the outside is something I'd 100% do, for example I liked the idea of seeing things happening by the satellites and I'd have the communication be more complex then yes no questions. As for the final ending, there is some things in the office you can search for that may give you a better idea of the story and how to get the final ending. (Although again, if I were to expand on this, I'd make sure the story isn't so open ended.)


I'll check out the coordinate mix up, as for the tutorial, you should be able to view it again assuming something isn't bugged. When you open the cover there should be text saying Info and Instructions and clicking them will let you read some story info and the tutorial again. I just checked for myself and they are there working, so I hope this isn't a strange bug. But thanks for playing!

>When you open the cover there should be text saying Info and Instructions and clicking them will let you read some story info and the tutorial again. 

Ah, I did not realize those were actual buttons, as they don't look like the other UI buttons which have white boxes around them.